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Architecture

Mangrove Tower

The Mangrove Tower is an entry for the 2011 Taiwan Tower competition and features an open structural system, taking inspiration from coastal mangrove forests. Leaning dramatically across the site, the tower is supported only by a minimal support core wrapped with fibrous strands. To accommodate a relatively small program in the super tall structure, it has a porous arrangement allowing natural forces such as rain, wind and light to flow through the structure and, in some cases, increasing the sustainable performance of the building.

The Mangrove Tower utilizes a leaning cross braced steel structure and vertical core to transparently house its programmatic elements. We generated algorithms using the inherent structural properties of minimal path geometry; weaving members create nodal connections that reinforce structural integrity and accommodate a large amount of lateral bracing for seismic and wind stability.

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Thank you to John Hooper for extensive scripting, modeling, and conceptual contributions to this project.

Design, modeling, and rendering by Geoffrey Braiman and John Hooper

Iconic Handrolls

Iconic Handrolls is a small tamaki sushi restaurant on the Lower East Side of Manhattan that opened in July of 2012. The design intent was to be sensitive to the bold branding concept and logo in this flagship store and develop a system for future franchise opportunities.


Responsibilities included all phases of the project from schematic design through construction administration.


Software: AutoCAD, Rhinoceros, Maxwell Render

Iconic Handrolls

Shelter Island Residence

This private residence underwent a series of renovations and additions over the course of ten years. Though the house changed ownership three times, the original architect was re-hired for each subsequent modification. The details for this renovation were particularly important to ensure no distinction between the modified and original buildings.


Responsibilities included field measurements, schematic design, design development, construction documents, and DOB filing.


Software: AutoCAD, Rhinoceros

Shelter Island Residence

Design by Russell Glover Architect, P.C.

Modeling and drawings by Geoffrey Braiman

12 Meter Yacht

This twelve meter yacht was designed for an international competition sponsored by a group of shipbuilders in Holland. The design brief required a cutting edge design that could revolutionize the industry. After a shortlist period and two delayed result deadlines, my design placed second with high honors.

For this project, I took inspiration from the lines of popular super cars. My goal was to contain the boat into one silhouette, advancing the normative structure of similar sized boats. The flybridge and aft-deck are both contained inside said silhouette and open through mechanical sequences.

The design has been published in Born Rich, Haute Living, Haute Yachts, and Superyacht Design magazines.

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Animation and video special effects by John Hooper

Design, modeling, rendering, video editing, and video special effects by Geoffrey Braiman

90 Meter Yacht

This 90 meter superyacht was designed by Impossible Productions Ink, LLC. I modeled the yacht in Rhinoceros and rendered these exterior shots using Maxwell Render.

We took this design to the 2011 Monaco Yacht Show in September as a conceptual design. The office partnered with Vyuk Engineering for the technical aspects of the design. Impossible Productions Describes the yacht:

"The 90m IPI superyacht concept features stylistic influence from the aerodynamic shapes of Formula 1 racing car lines, visible in the hull and superstructure profile, enhanced through the iridescent paintwork, along with the spatial layout."

The design has been published in Superyacht Design and Charter World

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Design by Impossible Productions Ink, LLC | Interior modeling and rendering by Impossible Productions Ink, LLC

Exterior modeling, rendering, interior photo editing, video editing, and special effects by Geoffrey Braiman

Master's Thesis

My Master's thesis is a direct extension of the research completed in the Ventulett studio. It is an alternative application of foam and a competition entry for the Center for Civil and Human Rights Museum in Atlanta, GA

Thesis Statement: Assuming a physical, Materialist history, all things tangible and cognitive are based in matter, including societal problems. It follows that solutions to human problems, both social and environmental, exist in physical phenomenon: the movement of matter. If one addresses the historical mat building type as a the propagation of space within the Cartesian planes, the extension of that propagation into the next level of geometrical complexity relies on the structure of foaming networks, defined by the radical plane. Can foaming systems allow flexibility in architecture?

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Design, modeling, and rendering by Geoffrey Braiman at the Georgia Institute of Technology

Foam Research

Three dimensional packing is a classic mathematical problem dating back to the times of Plato; one developed by Archimedes, Newton, and countless other classical thinkers. The specific 3-D packing problem of irregular polyhedral networks, like those found in foam, are particularly difficult due to their multiple stages of growth. My research partner and I solved the foam code and published our results in Textile Tectonics, a book for which I was assistant Chief Editor to Lars Spuybroek. Our work was also published in the 2011 monograph eVolo Skyscrapers.

The largest challenge in describing space using foam networks is diagnosing the shortcomings in existing voronoi equations. The solution eventually came from the combination of a Russian math journal from the late 1800s, a Google programmer in California, and a sphere packing algorithm. This research also served as my introduction to digital fabrication techniques, prototyping, and 3-D Printing.

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Research, design, fabrication, and modeling by Geoffrey Braiman and Dave Beil at the Georgia Institute of Technology

Academic Work

Stemming from my traditional Architectural education, the following projects explore spatial construction. I completed all of these projects while attending the Georgia Institute of Technology's College of Architecture.

The projects below consist of a variety of drawing and modeling techniques, including both phsyical and digital drawings/models.

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Design, modeling, and rendering by Geoffrey Braiman at the Georgia Institute of Technology





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